- September 21
- Hunters in the Dark
- Oathbound - Total Eclipse (Adventure)
- Oathbound Penance
- Oathbound Arena, New Frontier
- Oathbound Anvil
- The Sky (Campaign Setting)
- Cygnus X-1 (Campaign Setting)
Welcome to Epidemic Books! Your home for the creative written word. We offer everything from role-playing games, to literature, to young adult adventure, and more. No matter what you are looking for, there's a place for you here.
Epidemic News - Reading is Epidemic
The Book of Light and Darkness
The two oldest of the primal elemental forces, Light and Darkness, could not be more dissimilar—yet they are so tightly interwoven that a discipline involving one could not conceivably be cultured without the other. Coiled hand in hand, neither unable to explain its essence without the distinction of its counterpart; it is through their differences that they define the existence of their opposites. These are forces so old that nothing may claim them—they outdate the gods, demons, and creation itself. Some claim that darkness was the first force, shattered by light at the beginning of everything, but without light there could not have been a darkness, merely a nothingness. It is the wisest of scholars who understands that these primal forces came into being at the same moment, defining each other in their mutual inception.
The Book of Light and Darkness is a free first draft edition, though still very usable in your games and, at 57 pages, is more than enough for a lifetime of magical study. There's no art yet, just solid game stats. This is the final of eight planned initial books of magic that will make up our next Osiris product, the Books of Magic, and with its release, it means that the long awaited Books of Magic product is almost here! This will be a compilation and enhancement of the first Eight Books of magic, a beautiful tome that will finally complete the Osiris experience.
Check it out on our blog
Posted By: Greg Dent 10/21/2016
Just Released: The New Man
We are excited to announce our first foray into the literary novel--and a book of rare quality.
Found documents in a medieval Polish ruin reveal strange secrets from a past best forgotten. The eternal struggle to transcend the limitations of the human body and the human consciousness is no modern Invention. Travel the ancient world with the deeply flawed and deeply curious Duke of Masovia as he perfects his art - the art of science, the art of alchemy, the art of necromancy - whatever it takes to achieve the ultimate goal: The New Man
Peruse the unsettling diary of a 14th century Polish alchemist and necromancer--part Frankenstein, part medieval still life, and part entirely unique. Author Jeffrey Welker, through his languid prose and meticulous footnotes, paints an engrossing picture of life and mysticism in medieval Europe in his debut novel.
The finished product is a handsome paperback 5.5" by 8.5", and at 276 pages, transcends the genre and is destined to be a long-lived classic.
Posted By: Greg Dent 9/22/2016
The Book of Earth
All living things come from the Earth—though Earth itself is cold and dead—and it is to the Earth that all things return. At once we can see that the Earth is a divided element, both giver and taker, nourisher and destroyer. People speak of the Earth as a mother—yet this is no human mother, but one who would kill her children should they fail to heed her lessons. From the dawn of time, the Earth has been our home, serving as the support upon which we stand, the stage upon which all of our stories play out. Like space, Earth is seemingly infinite—it delves deeper than man could ever dig, and circles back upon itself so that man’s journey along its surface may never hit an end. It is warm, providing shelter from the storm, and cold, shielding us from the heat of summer’s furnace. Of all the elements, it is the most constant—it does not give way or yield. It cannot be destroyed, only shaped, and even that requires the utmost of will. Those who would be its master must be stubborn like the ox and patient like the spider. This is an element that takes its time, but for those who know how to harness its power, the rewards are immense.
The Book of Earth is a free first draft edition, though still very usable in your games, and is a solid 53 pages of sturdy, useful spells. There's no art yet, just solid game stats. This is the seventh of eight planned initial books of magic that will make up our next Osiris product, the Books of Magic.
Check it out on our blog
Posted By: Greg Dent 9/21/2016
New Release - 1001 Stupid Reasons to Name Your Kid
Got a favorite toe?
If so, ever thought of naming your kid Tobias?
Well, why the heck not?
Do eggs made you angry?
Name him Greg
Prefer the imperial pint?
Name her Abigail
Fall in love easily?
Do you like fishing?
Always wondering what the smell is?
People always asking you to hold the door?
Well, you get the idea.
The perfect gift for every baby shower, 1001 Stupid Reasons to Name Your Kid
is our first foray into the novelty book genre. Our expert cynics carefully pick apart over one thousand of the most common baby names to help you understand exactly how your kid is going to be tortured on the playground. Don't name that little rugrat without it!
This trim 6x9 paperback packs 130 pages with pure, idiotic joy. Imagine two drunken misanthropes telling reverse knock knock jokes over and over until it hurts, and then continuing until it transcends the pain and turns into intense, infectious glee, altering your worldview forever... and then maybe stop thinking about that and think about this book instead.
A rare break from our usual fantasy themed products, this started as an inside joke a while back and quickly snowballed into something quite larger. Now we're hoping it will take over the world!
Check it out on our store
Buy it, or we promise we'll write more of these!
Posted By: Greg Dent 9/7/2016
The Book of Water
Throughout endless time and across diverse worlds, water has drawn to it those who would seek knowledge of life, of birth, of change, and of power. It was water that carved the shape of the earth, and it is water that swallows the doomed empire. In the old mythologies, water was named as the source of all life, yet the legends are so varied it beggars belief that all could speak of the same element. For some, life itself is indeed a river, flowing onward to places unseen, through straits and channels that have never been mapped, survived only by mortal chance and occasional skill. To others, water bodes naught but danger and devastation, a powerful welling of forces that cannot be gainsaid, cannot be avoided or protected against—the natural forces of the seas and rivers and oceans thrusting up upon the shores of existence to crumble the edifices of man’s cunning. Even death itself is described as a river to be crossed over, banked on the far side by a paradise of painless eternity.
The Book of Water is a free first draft edition, though still very usable in your games, and is our largest magical tome yet, by far. There's no art yet, just solid game stats. This is the sixth of eight planned initial books of magic that will make up our next Osiris product, the Books of Magic.
Check it out on our blog
Posted By: Greg Dent 6/20/2016
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