Release Schedule

2016
 - January  - In Progress
2017

2015
 - June  - Fall
2014
 - August  - November  - December 2013
 - October 2012
 - June  - December 2011
 - January  - February  - March  - September 21
Unscheduled
  • Hunters in the Dark
  • Oathbound - Total Eclipse (Adventure)
  • Oathbound Penance
  • Oathbound Arena, New Frontier
  • Oathbound Anvil
  • The Sky (Campaign Setting)
  • Cygnus X-1 (Campaign Setting)

Epidemic News - Reading is Epidemic

The Book of Water

Throughout endless time and across diverse worlds, water has drawn to it those who would seek knowledge of life, of birth, of change, and of power. It was water that carved the shape of the earth, and it is water that swallows the doomed empire. In the old mythologies, water was named as the source of all life, yet the legends are so varied it beggars belief that all could speak of the same element. For some, life itself is indeed a river, flowing onward to places unseen, through straits and channels that have never been mapped, survived only by mortal chance and occasional skill. To others, water bodes naught but danger and devastation, a powerful welling of forces that cannot be gainsaid, cannot be avoided or protected against—the natural forces of the seas and rivers and oceans thrusting up upon the shores of existence to crumble the edifices of man’s cunning. Even death itself is described as a river to be crossed over, banked on the far side by a paradise of painless eternity.

The Book of Water is a free first draft edition, though still very usable in your games, and is our largest magical tome yet, by far. There's no art yet, just solid game stats. This is the sixth of eight planned initial books of magic that will make up our next Osiris product, the Books of Magic.

Check it out on our blog!
Posted By: Greg Dent       6/20/2016

The Book of Glamour

Witch, warlock, hypnotist, illusionist—the words for those who toy with people’s perceptions of reality are always traced with a touch of fear. Even a master of earth cannot move a mountain, but the illusionist can move the mountain without breaking a sweat, simply by making everyone think the mountain has been moved—and sometimes that is more than enough. The wielder of fire may be able to kill your lover with a ball of flame, but can he get you to kill your own lover? Which is worse? The path of glamour can certainly be employed for good, but in reality, very little happens in terms of black and white.

The Book of Glamour is a free first draft edition, though still very usable in your games and our largest magical tome yet. There's no art yet, just solid game stats. This is the fifth of eight planned initial books of magic that will make up our next Osiris product, the Books of Magic.

Check it out on our blog!
Posted By: Greg Dent       3/7/2016

Osiris 1.2 Released

We are excited to announce that our dream for the ultimate role-playing system has been realized! The playtesting has been done, the adjustments have been made, and 12 pages of brand new content have been added. Version 1.2 of Osiris is here and better than ever, all 232 glorious, full-color pages of it. Though there have been more than a few key improvements made, it is our unique new approach to Field skills that makes the system finally feel complete—the solid foundation that we have been constantly striving towards to build our future on.

Changes for the 1.2 edition include:
  • Completely reimagined rules for Field Skills add a new dimension to your game
  • Revamped heroic powers now less costly and better organized
  • New Soldier heroic pathway designed for the defensive warrior
  • Combat rules for nets and cover
  • New Gambler and Laborer Trade skills
  • Hit locations adjustments for ranged weapons
  • Adjusted mechanics for two-handed weapons
  • Improved mechanics and explanations throughout
  • And more

Pick up your copy at our web store now! If you purchased an older copy and want to upgrade, let us know and we will send you a new one for free.
Posted By: Greg Dent       1/14/2016

The Book of Wards and Bindings

Magic isn't all about unleashing destructive forces upon one's enemies. Yes, mastery over fire and lightning may be able to get you anything you want in this world, but what if you already have what you want? What’s going to stop the rest of the world from taking it from you? Maybe it's time to focus your learnings on some defensive magic, namely the Book of Wards and Bindings—the study of the basic fundamental mechanics of magic itself.

A runemage who follows the path of wards and bindings is committing himself to a lifelong study in the very nature of magic itself. But with this knowledge comes great power. Not only does the pursuit encompass defense against the magical arts, but it also includes the art of enchanting magical devices, and at the highest level of mastery, bestows the secret of immortality upon its wielder.

The Book of Wards and Bindings is a free first draft edition, though still very usable in your games and larger and more complete than any of our previous books of magic. There's no art yet, just solid game stats. This is the fourth of eight planned initial books of magic that will make up our next Osiris product, the Books of Magic.

Check it out on our blog!
Posted By: Greg Dent       11/10/2015

Osiris Book of Air Now Avaialable

The ultimate volume in our epic encyclopedia of magical spells is finally here. The book of air is for the sorcerer who wants it all. Undeniably the most powerful of the elemental forces of magic, Air is also one of the most versatile. This book is a must who all who would wish to wield power through magic.

This, as with the other Books of Magic, is a free first draft edition, though still very usable in your games and more complete than our previous efforts. There is no art or fancy formatting, just solid game stats. Once all the books are complete, we will be releasing them together as a beautiful finished product, our largest body of work yet!

Check it out on our blog!
Posted By: Greg Dent       10/6/2015

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